TIEVisionImage.warpPerspective
 
Declaration
function warpPerspective(M: TIEVisionMatrix; destSize: TIEVisionSize; interpolation: TIEVisionInterpolation = ievLINEAR; borderMode: TIEVisionBorderType = ievBORDER_CONSTANT; inverseMap: bool32 = false): TIEVisionImage; overload; safecall;
function warpPerspective(M: TIEVisionMatrix; destSize: TIEVisionSize; interpolation: TIEVisionInterpolation; borderMode: TIEVisionBorderType; const borderValue: TIEVisionScalar; inverseMap: bool32 = false): TIEVisionImage; overload; safecall;
Description
Apply a perspective transformation to an image.
 | Parameter | Description | 
 | M | 3x3 transformation matrix | 
 | destSize | Size of the output image | 
 | interpolation | Interpolation method (ievNEAREST or ievLINEAR) | 
 | borderMode | Border mode (ievBORDER_CONSTANT or ievBORDER_REPLICATE) | 
 | borderValue | Border color (B, G, R, 0) | 
 | inverseMap | Sets M as the inverse transformation | 
Returns the warped image.
Using Homography to correct the perspective of an image:
 
Note: A shortcut method for this is available: 
OrbDetectAndDeskew
 |   | Demos\IEVision\ImageAlignment\ImageAlignment.dpr | 
// warps img1 (TIEBitmap) using hmat matrix to a 1000x1000 bitmap
imgres := img1.GetIEVisionImage().warpPerspective(hmat, IEVisionSize(1000, 1000));
ImageEnView1.IEBitmap.AssignIEVisionImage(imgres);
// warps img1 (TIEBitmap) using hmat matrix to a 1000x1000 bitmap, with a red (scalar 0,0,255,0) border
imgres := img1.GetIEVisionImage().warpPerspective(hmat, IEVisionSize(1000, 1000), ievNEAREST, ievBORDER_CONSTANT, IEVisionScalar(0, 0, 255, 0));
ImageEnView1.IEBitmap.AssignIEVisionImage(imgres);
See Also
◼detect
◼findHomography