ImageEn, unit iexProcEffects

TIEImageEffectsList.Enabled

TIEImageEffectsList.Enabled


Declaration

property Enabled: Boolean;


Description

Enables usage of an effects chain for the current image.



Default: False

Note: You do NOT need to call ImageEnView1.Update() after setting Enabled. It will update automatically


Demos

Demo  Demos\ImageEditing\EffectsChain\EffectsChain.dpr
Demo  Demos\InputOutput\BatchConvert\BatchConvert.dpr


Examples

// Load an image
ImageEnView1.IO.LoadFromFile( 'D:\image.jpg' );

// Enable the effects chain
ImageEnView1.IEBitmap.EffectsChain.Enabled := True;

// Prompt the user to specify a color adjustment
ImageEnView1.IEBitmap.EffectsChain.Add( ppeColorAdjustments );

// Add a horizontal flip
ImageEnView1.IEBitmap.EffectsChain.Add( peRotate ); // Rotation and flipping type
ImageEnView1.IEBitmap.EffectsChain.CurrentItem.Flip_Horz := True;
ImageEnView1.Update();  // Must call update after manually setting properties

// Permanently apply specified effects to the image (will clear the effects from the chain)
ImageEnView1.IEBitmap.EffectsChain.Apply();


Example 2

// Load effects chain from file and apply the effects to a list of images
bmp := TIEBitmap.Create();
for i := 0 to ssFiles.Count - 1 do
begin
  bmp.LoadFromFile( ssFiles[i] );
  bmp.EffectsChain.Enabled := True;
  bmp.EffectsChain.LoadFromFile( 'D:\Effects.ieeff' );
  bmp.EffectsChain.Apply();
  bmp.SaveToFile( ChangeFileExt( ssFiles[i], '_convert.jpg' );
end;
bmp.Free();