If you have enabled AutoUndo, then changes to layers made by users (using layer interactions) will be saved to the undo stack

Namespace: HiComponents.IEvolution
Assembly: IEvolution2 (in IEvolution2.dll) Version: 10.1.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public bool AutoUndoChangesByUser { get; set; }
Public Property AutoUndoChangesByUser As Boolean
	Get
	Set
public:
property bool AutoUndoChangesByUser {
	bool get ();
	void set (bool value);
}

See Also