ThreadPoolSize specifies how many threads can be created to load images. If it is 0 all images are loaded in the main thread.

Namespace: HiComponents.IEvolution
Assembly: IEvolution2 (in IEvolution2.dll) Version: 10.0.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public int ThreadPoolSize { get; set; }
Public Property ThreadPoolSize As Integer
	Get
	Set
public:
property int ThreadPoolSize {
	int get ();
	void set (int value);
}

See Also