The blend/render operation for a layer

Namespace: HiComponents.IEvolution
Assembly: IEvolution2 (in IEvolution2.dll) Version: 10.0.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public enum RenderOperation
Public Enumeration RenderOperation
public enum class RenderOperation

Members

MemberValueDescription
Normal0
Normal
Add1
Add
Sub2
Sub
Div3
Div
Mul4
Mul
OR5
OR
AND6
AND
XOR7
XOR
MAX8
MAX
MIN9
MIN
Average10
Average
Screen11
Screen
Negation12
Negation
Exclusion13
Exclusion
Overlay14
Overlay
HardLight15
HardLight
SoftLight16
SoftLight
XFader17
XFader
ColorEdge18
ColorEdge
ColorBurn19
ColorBurn
InverseColorDodge20
InverseColorDodge
InverseColorBurn21
InverseColorBurn
SoftDodge22
SoftEdge
SoftBurn23
SoftBurn
Reflect24
Reflect
Glow25
Glow
Freeze26
Freeze
Eat27
Eat
Subtractive28
Subtractive
Interpolation29
Interpolation
Stamp30
Stamp
Red31
Red
Green32
Green
Blue33
Blue
Hue34
Hue
Saturation35
Saturation
Color36
Color
Luminosity37
Luminosity
StereoBW38
StereoBW
StereoColor39
StereoColor
StereoColorDubois40
StereoColorDubois
StereoEven41
StereoEven
StereoOdd42
StereoOdd
Luminosity243
Luminosity 2

See Also