ImageEn, unit imageenproc

TImageEnProc.Blur

TImageEnProc.Blur


Declaration

procedure Blur(radius: Double);


Description

Apply a Gaussian Blur filter of specified radius (> 0) to reduce detail and noise.



Also see: Comparison of smoothing, blurring and noise reduction methods

Note:
 A UI for this is available to your users in the Image Processing dialog
 Also available as a RetouchTool by setting MouseInteractGeneral to [miRetouchTool] and RetouchMode to iermBlur
 If the image PixelFormat is not one of ie24RGB of ie8g, it will be converted


Demo

Demo  Demos\ImageEditing\EveryMethod\EveryMethod.dpr


Examples

// Load test image
ImageEnView1.IO.LoadFromFile( 'D:\TestImage.jpg' );

  

// Apply a Gaussian Blur filter to reduce detail and noise
ImageEnView1.Proc.Blur( 4 );

  


// CREATE BITMAP WITH BLURRED IMAGE FILLING NON-IMAGE AREA
// DestBmp: Output image for result
// BackgroundBmp: Image to use as background (must be valid)
// ImageBmp: Image to draw centered (can be same as BackgroundBmp, or can be NIL)
// Width, Height: Size to make DestBmp
// BlurRadius: How much to blur image (Default is 8, 0 for no blur)
// BackgroundOpacity: If less than 1.0, the background is drawn semi-opaque (with BackgroundColor visible)
procedure StretchDrawWithBlur(DestBmp, BackgroundBmp, ImageBmp: TIEBitmap; Width, Height: Integer; BlurRadius: Integer = 8; BackgroundOpacity: Double = 0.75; BackgroundColor: TColor = clBlack);
var
  aRect: TRect;
  DestRect : TIERectangle;
begin
  // Allocate and size
  if not assigned( DestBmp ) then
    DestBmp := TIEBitmap.create;
  DestBmp.Allocate( Width, Height );

  // Fill background color if needed
  if BackgroundOpacity < 1.0 then
    DestBmp.Fill( BackgroundColor );

  // Scale draw the background to fill entire image area
  aRect := GetImageRectWithinArea( BackgroundBmp.Width, BackgroundBmp.Height, DestBmp.Width, DestBmp.Height,
                                   0, 0, True, True, True, True, 0,
                                   _fmFillRect_WithOverlap );
  DestRect := IERectangle( aRect );
  BackgroundBmp.RenderToTIEBitmapEx( DestBmp, DestRect.X, DestRect.Y, DestRect.Width, DestRect.Height,
                                     0, 0, BackgroundBmp.Width, BackgroundBmp.Height,
                                     True, 255, rfNone, ielNormal, BackgroundOpacity );

  // Blur the background
  if BlurRadius > 0 then
    with TImageEnProc.CreateFromBitmap( DestBmp ) do
    begin
      Blur( BlurRadius );
      Free();
    end;

  // Draw our image
  if ImageBmp <> nil then
  begin
    aRect := GetImageRectWithinArea( ImageBmp.Width, ImageBmp.Height, DestBmp.Width, DestBmp.Height );
    DestRect := IERectangle( aRect );
    ImageBmp.RenderToTIEBitmapEx( DestBmp, DestRect.X, DestRect.Y, DestRect.Width, DestRect.Height,
                                  0, 0, ImageBmp.Width, ImageBmp.Height,
                                  True, 255, rfNone, ielNormal, 1.0 );
  end;
end;

// TEST METHOD
procedure TImageEnViewForm.Button1Click(Sender: TObject);
var
  bmpIn, bmpOut: TIEBitmap;
begin
  bmpIn := TIEBitmap.Create;
  bmpOut := TIEBitmap.Create();
  try
    bmpIn.Read( 'D:\image.jpeg' );
    StretchDrawWithBlur( bmpOut, bmpIn, bmpIn, 900, 400, 8, 0.75, clGray );

    ImageEnView1.Assign( bmpOut );
  finally
    bmpIn.Free;
    bmpOut.Free;
  end;
end;