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T O P I C R E V I E W
klausdoege
Posted - Oct 24 2011 : 10:36:53 Hello Fabrizio, it is possibly to be generated several canals like in Photoshop. Or is TIEBitmap.ChannelCount restricted to 3 canals
Klaus
5 L A T E S T R E P L I E S (Newest First)
fab
Posted - Nov 01 2011 : 00:27:25 At the moment it is only possible to extract a channel. For example:
blue := ImageEnView1.Proc.GetRGBChannel(0);
green := ImageEnView1.Proc.GetRGBChannel(1);
red := ImageEnView1.Proc.GetRGBChannel(2);
blue, green and red are gray scale TIEBitmap objects.
Waiting for a future SetRGBChannel method you can re-insert an extracted channel with a simple loop.
klausdoege
Posted - Oct 29 2011 : 10:06:14 Hello Fabrizio, I would like for example: the red canal in a separated canal processes. And it afterwards with the green or blue canal joins, the red canal should get in the original however remains.
Klaus
fab
Posted - Oct 25 2011 : 10:08:50 Klaus, please let me know the meaning of the two additional channels.
klausdoege
Posted - Oct 25 2011 : 05:54:01 Hello Fabrizio, thank you for the info, I had feared it. Have an idea you as I could work temporarily during the treatment with 2 additional canals.
Klaus
fab
Posted - Oct 24 2011 : 11:11:27 Hello Klaus, extra channels aren't supported. ChannelCount can be only 1 (bw or gray scale), 3 (RGB, CIELab, etc..) or 4 (CMYK). Alpha channel is handled as separated object (except for the BGRA special case).