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 TIEBitmap.ChannelCount ?

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T O P I C    R E V I E W
klausdoege Posted - Oct 24 2011 : 10:36:53
Hello Fabrizio,
it is possibly to be generated several canals like in Photoshop.
Or is TIEBitmap.ChannelCount restricted to 3 canals


Klaus
5   L A T E S T    R E P L I E S    (Newest First)
fab Posted - Nov 01 2011 : 00:27:25
At the moment it is only possible to extract a channel. For example:
blue := ImageEnView1.Proc.GetRGBChannel(0);
green := ImageEnView1.Proc.GetRGBChannel(1);
red := ImageEnView1.Proc.GetRGBChannel(2);

blue, green and red are gray scale TIEBitmap objects.

Waiting for a future SetRGBChannel method you can re-insert an extracted channel with a simple loop.
klausdoege Posted - Oct 29 2011 : 10:06:14
Hello Fabrizio,
I would like for example: the red canal in a separated canal processes.
And it afterwards with the green or blue canal joins, the red canal should get in the original however remains.

Klaus
fab Posted - Oct 25 2011 : 10:08:50
Klaus,
please let me know the meaning of the two additional channels.
klausdoege Posted - Oct 25 2011 : 05:54:01
Hello Fabrizio,
thank you for the info, I had feared it.
Have an idea you as I could work temporarily during the treatment with 2 additional canals.

Klaus
fab Posted - Oct 24 2011 : 11:11:27
Hello Klaus,
extra channels aren't supported. ChannelCount can be only 1 (bw or gray scale), 3 (RGB, CIELab, etc..) or 4 (CMYK).
Alpha channel is handled as separated object (except for the BGRA special case).