I have an OpenGL window which i feed with BMP-files. The original files are PNG´s. I load them with imageen and just save them with IO.SaveToFileBMP(filename).
My OpenGL application will load the files, but the format is somehow screwed up. The textures wont work.
If i load the PNG´s with imageen and copy them over to a TBitmap to save them my OpenGL app works as expected.
Did i miss a step. Actualy all i have to do is convert a PNG to a BMP.