Hi Bruce,
there isn't a direct function to do it. You could follow these steps:
1) create a background image large enough to contains all tiles:
ImageEnView1.Proc.ImageResize(1000, 1000);
2) create a temporary TIEBitmap object which will load each tile and paste to the background of ImageEnView1:
with TIEBitmap.Create() do
begin
try
Read('tile0.jpg');
RenderToTIEBitmapEx(ImageEnView1.IEBitmap, 0,0,Width,Height, 0,0,Width,Height, 255, rfNone);
Read('tile1.jpg');
RenderToTIEBitmapEx(ImageEnView1.IEBitmap, 500,0,Width,Height, 0,0,Width,Height, 255, rfNone);
...etc...
finally
Free();
end;
end;
ImageEnView1.Update();
You can separate tiles and create frames in TImageEnMView using:
ImageENMView1.AppendSplit(ImageEnView1.IEBitmap, 500, 500);