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 Does IEBitmap.Allocate actually allocate memory
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EricNat

USA
37 Posts

Posted - Apr 28 2019 :  23:14:57  Show Profile  Reply
Is it a problem (i.e., will it cause a memory leak) to call:

Image->IEBitmap->Allocate(width,height);

Over and over? If so, what is the proper way to free it or is there another way to set the canvas size prior to adding layers and images?

xequte

38222 Posts

Posted - Apr 29 2019 :  00:42:08  Show Profile  Reply
No, it's fine. Use of Allocate cannot cause a memory leak, because it frees memory if necessary (and all memory is freed when the bitmap gets destroyed).


Nigel
Xequte Software
www.imageen.com
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